PLAY TRAILER →
DURATIONMay 2025 — present
PLATFORMPC and Mac
ENGINEUnity
TEAM SIZE~50
ROLEArt Director
GENRE2.5D Platformer · Narrative Adventure · Puzzle
01

My Contribution

Art direction across a multidisciplinary team

A concise view of my responsibilities. Individual artwork and collaborative work are credited at the point where they appear.

01

Art Direction

Established the art bible and reviewed visual work throughout production.

02

Team Direction

Planned weekly art priorities around team strengths and production milestones.

03

Cross-discipline Coordination

Worked with design and engineering on visual requests and feature needs.

04

Marketing

Created promotional posters and exhibition materials.

02

Character Design

CHARACTER DESIGN
Tami

01 — Sketch

Early exploration of Tami's silhouette, expressions, and personality.

02 — First Pass

Refining proportions, costume, and the first full color palette.

03 — Final

The final design — resolved shapes and colors, ready for animation and in-game implementation.

01 Sketch 02 First Pass 03 Final
Early sketch of Tami exploring silhouette and personality INITIAL DESIGN — ROWENA CHEN
01 — Initial DesignInitial character design by Rowena Chen.
First pass of Tami's design refining proportions and colors FIRST PASS — MINGYE FAN
REVISION DIRECTION — ROWENA CHEN
02 — First PassFirst pass by Mingye Fan; revision direction and feedback by Rowena Chen.
Final design of Tami FINAL EXECUTION — MINGYE FAN
03 — FinalFinal execution by Mingye Fan, incorporating revision feedback from Rowena Chen.
03

Animation System

From animation logic to motion studies

The flowchart introduces the system as a whole. The 2D and 3D studies are grouped below so their different roles can be read without breaking the chapter apart.

SYSTEM OVERVIEWOpen the diagram to inspect the full animation logic.

2D Motion Studies

4 selected clips · controls available

JUMP2D animation
PICKUP2D animation
SWING2D animation
TASTE2D animation

3D Motion Studies

5 selected clips · controls available

IDLE3D animation
JUMP3D animation
SWING / FAIL3D animation
WALK 013D animation
WALK 023D animation
04

Three Environment Workflows

Scene first, process second

Each environment begins with one selected in-game scene before revealing the workflow behind it.

LEVEL 01

Exterior

Selected in-game scene.
Workflow below.

Aftertaste exterior level gameplay scene
IN-GAMEExterior environment
WORKFLOWExterior environment
LEVEL 02

Interior

Selected in-game scene.
Workflow below.

Aftertaste interior level gameplay scene
IN-GAMEInterior environment
WORKFLOWInterior environment
LEVEL 03

Boss

Selected in-game scene.
Workflow below.

Aftertaste boss level gameplay scene
IN-GAMEBoss environment
WORKFLOWBoss environment
NEXT PROJECT
InSync
Contact Me /Kexin2436@outlook.com /+1 626 662 9366